Edutech Consultancy

Register for Classroom Management Workshop
Visit our Calendar for Upcoming Workshop

Mangahigh EdTech Resource to Reduce Math Anxiety in Students

Are you searching for a game-changing EdTech tool to reduce Math anxiety in your students? Then this blog ends your search here, as it introduces a Math platform “Mangahigh” which integrates technological advancements to transform math learning from scary to fun. So without waiting let’s see how Mangahigh’s digital resource can reduce math anxiety.

It is a matter of common observation, that conventional methods of teaching cause many students to experience math anxiety. Did you know that 25 out of 100 students suffer from math anxiety? In addition to this, it severely affects the academic performance of students. However, breaking the vicious cycle of math anxiety requires a revolution in the academic domain. Therefore introducing novel teaching methods can subsequently ease math anxiety induced in the students. Additionally, with the rising use of EdTech tools in academics this problem can be well addressed.

Mangahigh is an online Math teaching resource. The platform can be utilized by all teachers, parents, and even tutors to increase student’s progress in Math. The mission and vision of Mangahigh are stated as:

Mangahigh

“Mangahigh – Where every child finds fun in learning” Furthermore, it is recognized by Times magazine as “top 10 K-12 EdTech companies globally”.

This EdTech tool reduces math anxiety in several ways:

Mangahigh uses gamification as the main feature of interest in students. When a student starts a learning journey through it, it helps them in multiple ways. Firstly, it makes the Math journey fun and interactive. Secondly, it helps students enjoy Math with positive experiences rather than a stressful event.

The game-based activities in Mangahigh allows students to move up as per their skills level. Therefore, it helps students learn slowly at their own pace. Additionally, it also prevents students being overwhelmed with challenging tasks all at once.

Mangahigh provides reinforcement in learning through immediate feedback and reward strategy. This motivates students more. It also encourages them to continue trying even if they make mistakes.

Mangahigh adapts to each student’s individual needs and pace. Students always work and enjoy learning at their own skill levels. This makes students more confident and determined in their learning abilities.

Mangahigh gives the added option to students to connect and share their experiences. This factor does not let students feel lost alone and they feel motivated to do better and share better outcomes with time.

Mangahigh emphasizes understanding mathematical concepts, rather than just memorizing formulas. This can help students feel more confident in their ability to apply their knowledge to different problems.

This EdTech tool maintains an incredible balance between game-play and educational effectiveness. It ensures the primary focus of the game remains educational purposes particularly, learning mathematics principles, and solving complex problems (fractions, decimals, algebraic expressions and statistics).

Mangahigh

Mangahigh offers an opportunity for the students to indulge in game-play to achieve academic success specifically in mathematics rather than earn game points, rewards and achieve high scores. In these regards, it ensures that at no point do gamification elements overshadow the academic purpose.

Math anxiety is a common problem in students. Approximately, 25% of the students experience moderate to severe math-induced anxiety. Subsequently, this in many cases leads to an increased drop-off in match scores of students.

Mangahigh played a remarkable role in the last few years in reducing Math anxiety. Consequently, it also increased the overall academic experience in Math learning for educators and students alike.

This EdTech tool is the choice of millions of parents and students worldwide. Therefore, to increase the academic experience of both educators and students, we highly recommend that Mangahigh be adopted as the trusted EdTech digital model for learning and teaching Mathematics.

This EdTech tool integrates game-based learning and Adaptive Learning Technology that enhances students’ interest in learning Math. It also helps keep students engaged in learning for a longer period of time. Therefore, it greatly holds the potential to help the student achieve academic success and reach their maximum potential when it comes to Math.

To learn more in depth about the role of Blended Learning in Math, join our free webinar on Mangahigh, 28th August at 4 p.m. Qatar time.
To register for the webinar please click on the link here!

Get instant updates on upcoming workshops!